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Dev Comments: Wreckingball

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Dev Comments: Physics
8 april 2019
First Contact
19 april 2019
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Dev Comments: Wreckingball

Published by Captain Jack at 15 april 2019
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The beauty of using a physics system is that you can create interesting interactions byt (re)combining elements and letting the engine do it’s thing. In this case we’ve attached a lethal boulder to a chain, creating a wrecking ball.

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