If you’ve played Pilot Perils, or seen certain media, you may have noticed that on occasion there is a bar located on either side of the screen. Pilot Perils started development as an Apple Ipad exclusive; As a result the game was made with the Ipad’s screen in mind.
Late in development we found our testers express significant demand for playing the game on regular phones, which have a smaller, but wider, screen. Implementing widescreen is more complex than you might expect, considering all our game logic and object placement was made with the Ipad screen in mind. leading to the following considerations.
As should be clear by now, we opted for the latter solution: adding extra space to place your thumbs while retaining the original design constraints. Every time you see these bars it simply means someone is playing on a wider screen!